Changelog

Every update, in one place.

New features, improvements and fixes on the road to 2.0, all included with your one-time purchase.

0.12.2
Oct 2026
LATEST

Light Layers, Blend Modes and Boolean Strokes Update

New

  • Light layers: soft-edged light and shadow shapes with per-vertex feather, several paths per layer, light kinds and live combine modes.
  • Light panel: per-layer paths and document-wide colour, strength and visibility for each light kind.
  • The full set of brush blend modes, on the GPU, also in Pixel Mode and for watercolor.
  • The fill bucket runs entirely on the GPU; bitmap fills offer the brush blend modes.
  • Boolean shapes take strokes into account.
  • Onion skin Snap to Keys.
  • Layers panel type filter, Node tool Auto Select, select a whole path with Ctrl/Cmd + double-click.

Improved

  • The canvas reuses effects, motion blur and onion skin frames it has already drawn; motion blur is several times faster.
  • Bone deformation on all CPU cores.
  • A clear message at launch on computers without a supported GPU.

Fixed

  • Motion blur of a 3D layer inside a group.
  • Gradients follow their shape's transform on the canvas and in exports.
  • Menus no longer open behind the taskbar or Dock.
  • Crash with very deeply nested layers; memory growth with very many shapes.
  • Node edits on scaled or rotated layers no longer shift the layer.
  • Workspaces can be deleted again and keep moved panels.
  • Many fixes for light layers, onion skin, sharing and exporting.
0.12.0
Oct 2026

References, Rigging and GPU Canvas Update

Note: This is the last feature update before Celas Studio 1.0. Until 1.0, updates will focus on fixes and polish; new features return after 1.0.

New

  • Rigging: layers inside a bone layer follow its bones by themselves, with a Binding setting (Flexible, Region, Manual) and per-layer bone limits.
  • Bone lock, Branch Switch and Shy bones.
  • Editable bone motion paths in the Bone tool, and actions that drive IK, locks, branches and dynamics.
  • References panel: pictures and videos in tabs inside the project, shown over or behind the canvas, with video playing on its own clock.
  • Colors to Swatches, and a black and white view in the Navigator.
  • Transform tool modes: Skew, Perspective, Distort and Warp.
  • Pixel menu: adjustments, filters, selection commands, Merge Down, Merge Visible, Trim Layer and Transform Pixels.
  • Smudge tool modes: Blur, Sharpen, Dodge, Burn and Clone.
  • Per-instance symbol playback, Swap Symbol, Duplicate Symbol and Break Apart.
  • Follow Path Elasticity.
  • Pen pressure calibration and pressure curve, Moving grain, barrel rotation.
  • Mute and Solo on audio and video layers, and Audio Scrubbing.
  • Pinned onion skin markers.
  • Interface Brightness and Interface Contrast.

Improved

  • Video opens at once and streams as it plays, with no disk cache.
  • Loop Group works on bones, style and effect rows, 3D rotation, the camera and draw order.
  • Marquee, Magic Wand, Eyedropper, Gradient and Fill Bucket gained new options.
  • More of the canvas drawn by the graphics card: smoother playback, faster blurs and glows, less pen delay.
  • Undo history uses far less memory.
  • Slimmer tool bar and Timeline, tighter corners, export windows with a live preview.

Fixed

  • Unsaved work is kept as a recovery copy when Windows logs off, shuts down or restarts.
  • Many crash fixes: damaged media and cells, rig links, missing folders, low disk space, license checks.
  • The Eraser works on animated drawings, on every key.
  • The Fill bucket respects pencil and pen lines and closes T-shaped gaps.
  • Animation codec .mov videos play correctly.
  • Keys, poses and edits are no longer lost inside actions and symbols.
  • More than 460 fixes in total; the full list is in the release notes on Steam.
0.11.0
Sep 2026

Celas Studio 0.11.0: Brushes, Shapes, Pen Tools and Navigator Update

Celas Studio 0.11.0 is out. It is the largest update since Early Access began: close to a hundred new features and improvements, and more than five hundred fixes.

Drawing got most of the attention. The brush tip library was rebuilt from real pencil, charcoal, pastel, bristle, oil and watercolour marks at four times the old resolution, and the library has grown to 109 brushes, including a new Effects family for sparkles, bokeh, rain, snow, smoke, fire and petals. Brushes now respond to pen tilt across the whole library, watercolour lays a continuous wash, and fast strokes follow your hand instead of breaking into straight facets.

On the vector side, the shape tools now cover eighteen shapes, each with handles you can drag right on the canvas. The Pen and Node tools have been reworked: click a path to add a node, click a node to remove it, bend segments, sculpt a path like clay, and see which way a path runs. Snapping shows alignment guides across the whole canvas.

Video and audio came a long way. Imported video now brings its sound, plays at its real speed whatever the project's frame rate, and no longer stops about a minute in. Transparent video keeps its transparency and scrubs instantly, audio and video layers have a keyframeable level in decibels with the waveform on its own track, and playback no longer stalls or clicks.

There is also a new Navigator panel for finding your way around the canvas, a Zoom tool, new Vector and Pixel menus, and floating panel groups that fold down to their tabs. Much more of the canvas is now drawn on the graphics card, exports use every processor core, and a long list of crashes and data-loss risks has been closed, including a save that could be lost if it was interrupted.

Thank you to everyone who sent reports and project files. They shaped this update. Keep them coming at support@celas.studio.

New and improved

Brushes and painting

  • The brush tip library is rebuilt: 144 new tips drawn from real pencil, charcoal, pastel, bristle, oil and watercolour marks, at 1024 pixels instead of 512.
  • The library now holds 109 brushes, with new graphite, charcoal, pastel, oil, marker, brush pen, watercolour and texture brushes.
  • Brushes answer to pen tilt across the whole library. Lean a pencil over and it shades with the side of the lead.
  • Watercolour lays a continuous wash instead of a row of stamps, and the family has grown to fourteen brushes.
  • The stabilizer is now two controls, Streamline and Smooth, and you can see its string while you draw.
  • Brush Studio has a scratchpad for trying a brush at your working size without touching the artwork.
  • Two new dynamics sources: Fade, and Random per stroke.
  • Symmetry has a draggable axis, so the mirror no longer has to sit in the middle of the canvas.
  • A new Effects brush family: Sparkle, Bokeh, Light Streak, Rain, Snow, Smoke, Fog, Fire, Paint Drips and Petals.

Shapes and vector tools

  • Fourteen new shapes: Donut, Triangle, Diamond, Trapezoid, Heart, Drop, Pie, Cog, Crown, Segment, Crescent, Spiral, Scallop and Cloud, each with handles you can drag on the canvas.
  • Rectangle corners can be set one by one, with two new corner styles: Cutout and Concave.
  • The Line tool has its own key, L. Drag the middle of a line to bend it, and start near the last end to carry on the same line.
  • The Pen tool adds a node when you click a path and removes one when you click a node, and its cursor shows which will happen.
  • The Node tool adds a node with a single click on a curve, selects with a lasso, turns segments into lines or curves, and has a Sculpt mode that drags the path like clay.
  • Both tools can show which way a path runs.
  • Alignment guides reach across the whole canvas with a distance readout, and shapes can snap to other objects' bounding boxes.
  • Shapes can be turned into curves, and a stroke can be expanded into a filled shape.

Workspace

  • A Navigator panel (Window > Navigator) shows the whole canvas: drag on it to move around, and zoom, rotate, fit and flip the view from one place.
  • A Zoom tool on Z, continuous zoom with Shift+Space, and Fit Selection on Ctrl+Shift+0.
  • Floating panel groups fold down to their tabs, and floating panels have the same menu as docked ones.
  • New Vector and Pixel menus put path, boolean, rasterize and selection commands in the menu bar, where before they were only on right-click menus and tool bars.
  • The Object menu's commands have moved into the Layer menu, and its new-layer items match the Layers panel.
  • The Quick Menu starts docked above the canvas, and its buttons can be dragged into a new order.
  • The Pen, Node, Pencil, Fill, Magic Wand, Marquee, Knife and Zoom tools have cursors of their own.

Video and audio

  • Imported video brings its sound. Mute is on the right-click menu, the level is in Properties, and trimming or moving the clip moves its audio with it.
  • Video no longer stops about a minute in: decoded frames are kept on disk, so free space sets the limit rather than memory.
  • Reopening a project no longer decodes its video again, and importing a video is about twice as fast, with its progress in the status bar.
  • Preferences has a video cache: how much disk it may use, where it lives, how much is in use, and a button to empty it.
  • Audio and video layers have a keyframeable Level in decibels. The waveform sits on its own track and follows the level: a fade tapers, a boost grows, and anything that will distort shows in red.
  • Transparent WebM keeps its transparency and scrubs instantly, with any frame a couple of milliseconds away.
  • .mov files in the Animation codec, the format motion graphics are exported in, can be imported with their transparency.
  • Video and image layers can be clipping masks.

Animation

  • Smart Bone actions can switch which variant is showing: a mouth shape, a hand pose, a head turn.
  • Rasterize keeps a layer's animation.

Performance

  • Much more of the canvas is drawn on the graphics card: gradients, shadows, glows and dashed outlines. Documents full of them draw in about half the time.
  • Pixel Mode draws more than twice as fast, and 3D-tilted layers and motion blur cost much less.
  • Exporting image sequences, .mov and GIF is several times faster, using every processor core. The files are identical.
  • Painting no longer waits for the graphics card on every frame, so the brush stays closer to the pen.

Fixed

  • Saving now replaces the old file in one step, so a save cut short by a crash or power cut can no longer destroy the previous version.
  • Opening a corrupt project no longer wipes the one already open, and a project holding a single invalid value opens again.
  • Fixed crashes when opening a project with motion blur on, deleting a media asset from the Library, activating a license, and opening a project from a drive that is no longer reachable.
  • Saving could close the app when a layer name came from a PSD with unusual characters.
  • Fast strokes no longer come out as a chain of straight facets, and a tilted pen no longer paints away from where it points.
  • Pen pressure is read for every pen sample, so it no longer steps and a lift tapers naturally.
  • Layer effects are no longer cut off at the edge of the view, at any zoom.
  • Motion blur works on layers inside groups, on 3D layers and in exported files.
  • Video plays at the right speed when its frame rate differs from the project's, and changing the project's frame rate keeps clips at their real length.
  • Audio stays in sync when its sample rate differs from the output's.
  • Pressing Play no longer stalls on a long sound file, and dragging the playhead no longer makes a clicking sound.
  • A video's mute and level are saved with the project.
  • Turning Anti-alias off no longer makes vector art stair-stepped. It applies to raster and pixel layers only.
  • Inside and Outside strokes no longer leave a gap at sharp corners or break around holes.
  • Resizing a rectangle keeps its rounded corners round.
  • Align and Distribute leave locked and hidden layers alone, and record keyframes.
  • Align, Distribute and Order from the menu bar, and the layer-order bracket keys, now take effect.
  • Several ways of leaving Ctrl+Z dead for the rest of the session are fixed.
  • Deleting a group together with a layer inside it no longer removes the wrong layer.
  • Dragging several keyframes left no longer destroys the one that reaches frame 1.
  • Undocked panels no longer float above other applications, and dialogs no longer open behind them.
  • Onion skin ghosts of 3D layers line up with the drawing.
  • A symbol can no longer be dropped into itself.
  • macOS: one Paste no longer applies twice, images pasted from a browser are no longer upside down, and Deselect All clears a pixel selection first.
  • The About window no longer opens large and shrinks.
  • The new tools and their options are translated into all 12 languages.

The full list of changes is in the changelog. Questions and reports: support@celas.studio

0.10.1
Sep 2026

Symbols, Liquid Boolean and Rigging Update

Alright, 0.10.1 is here and this is a big one. We spent most of this cycle on three things: symbols, liquid boolean shapes, and rigging, and honestly all three needed the attention.

The big change on the symbols side is that one symbol now means one symbol. Edit its artwork, timing, or playback and every copy in your project updates with it, however deeply nested. Group markers are now real variants with live previews, and a symbol can be a Graphic or a Movie Clip depending on whether it should scrub with the timeline or run on its own.

Liquid boolean shapes got a full rebuild too. Subtract, Intersect and XOR finally blend at the seam the way Union always did, each piece of a group can carry its own operation, and the whole thing now runs on the GPU during playback.

Rigging got a lot of love as well. Poses hold correctly whether you're posing by hand, through IK, or with dynamics, and scaling or rotating a rig no longer leaves the bones behind while the artwork moves on its own. If you've been fighting with any of that, this update should feel like a relief.

On top of all that, painting is faster, exports on heavy scenes stay responsive, and camera depth of field finally follows the camera the way it should. Full list below.

New and improved

  • One symbol updates every copy of itself across the project, however deeply nested
  • Group markers are now variants with live previews in the Variants panel
  • Graphic and Movie Clip playback modes for symbols, like Flash
  • Time Remap, Ping Pong and Hold for symbol playback
  • Subtract, Intersect and XOR now blend at the seam like Union always did
  • Each part of a boolean group can carry its own operation, no more nesting required
  • New Elasticity and Blend Weight controls for liquid boolean blends
  • Liquid boolean blending now runs on the GPU during playback and scrubbing
  • Raster layers, images, groups and symbols can now take part in a boolean group
  • Save now spreads artwork compression across several CPU cores
  • Copying shapes now writes real editable vector data to the system clipboard

Fixed

Symbols

  • Hand poses no longer lost on symbol copies or during idle background prerender
  • A posed bone stays posed instead of snapping back to its keys
  • Undo no longer drops you out of Edit mode
  • Renaming or duplicating a symbol no longer merges it with another by mistake

Liquid boolean

  • Blended seams no longer wobble or reshape frame to frame
  • No more CPU spikes from an animated liquid boolean group sitting idle
  • Blend radius and elasticity now apply correctly past a certain size

Rigging and bones

  • Scaling or rotating a rig no longer leaves bones behind while the artwork moves
  • Target bones now follow their parent correctly during a live drag
  • IK Strength, Ignored-by-IK and stretch limits now hold beyond the chain's reach
  • Bone dynamics settings no longer reset to defaults on reload
  • Welding nodes together no longer detaches whatever was bound to the absorbed point

Performance

  • Painting with the vector brush no longer spikes the CPU as a stroke gets longer
  • Selecting or moving a complex shape no longer stalls the app
  • Exporting a heavy scene no longer freezes the window for long stretches

Other

  • Depth of field now follows the camera and no longer stops at a straight edge
  • Camera Depth is continuous and actually does something in the standard setup
  • Various fixes to menus, shortcuts, keying and interface wording

Full patch notes are below.

0.10.0
Aug 2026

Celas Studio 0.10.0 - Drawing, Fill and Rigging Update

Alright, 0.10.0 is here and this is a big one. We spent most of this cycle on three things: drawing tools, fill and rigging, and honestly all three needed the attention.

The big change on the fill side is this: it can now read line art from one layer and apply colour on a completely different layer. So you can colour freely without ever risking your line art. On top of that, gap closing no longer messes with your line art in ways it shouldn't, it just seals the gap you meant. Expand also fills in a real circle now instead of a blocky square, which sounds small but changes how clean your linework looks after every single fill.

Rigging got a lot of love too. Mesh deform finally follows bones the way it should, static handles behave properly, and IK chains don't whip around anymore when a handle bone sits inside them. If you've been fighting with any of that, this update should feel like a relief.

On top of all that, Pixel Mode is up to 7 times faster, toolbars no longer clip or hide your buttons when the window gets narrow, and the Graph Editor got a proper pass with box select and duration control built right in. Full list below.

New and improved

  • Drag a scrollbar by its ends to zoom that axis, in the timeline and both graph editor bars
  • Graph editor: drag a box to select several keyframes at once
  • Graph editor: the duration bar is there too, so the range can be set without leaving it
  • Graph editor: Linear, Smooth, Sharp, easing and interval all apply to every selected keyframe
  • Hold Alt and drag a keyframe to leave the original where it is and drop a copy
  • Copy Keyframe copies every selected layer at once, and Paste puts each layer's keys back on its own layer
  • A copied keyframe now carries the style, effect and bone-parameter keys that sit on it
  • Pencil and brush strokes come out as smooth curves with far fewer points
  • The brush tool options fit on screen: compact value boxes and a "more" button
  • Tool options carry the brush stroke: draw a line as a brush line, and convert what is selected
  • The pencil shows the brush stroke while you draw it, not after you let go
  • Pencil can draw into the current layer instead of making a new one per stroke
  • 12 new Sky Gradients
  • The fill tool can read other layers, so line art on one layer can be coloured on another
  • Fill can close gaps in line art instead of flooding past them, by joining the two stroke ends on either side of the break
  • Fill can expand under an anti-aliased line so it leaves no pale outline
  • Fill on a vector layer can produce a vector shape or pixels
  • Clicking inside an unfilled closed shape now fills it
  • New layers can go above, below or inside the selected layer, whether you add one or draw a shape
  • Layers panel: the layer toggles are left-aligned instead of floating in the middle
  • Every tool bar reworked: compact value boxes, icons and even spacing
  • Tool options no longer run off the edge of the window
  • A boolean group can be switched between Union, Subtract, Intersect and XOR from the toolbar, and given a blend radius
  • Marquee and Magic Wand: each amount sits with the buttons that use it
  • The eraser no longer offers a new-layer choice it never used
  • Properties: Blend sits under Opacity
  • Camera moves and zooms now show up in exported files
  • Camera Zoom is keyframeable, with its own timeline track, graph curve and auto-key channel
  • The knife cuts pixel drawings in two along the line, on any brush (scattered and textured included)
  • The knife line is red, and turns green the moment it would actually cut
  • Hold Alt and drag a layer with the Move or Transform tool to leave a copy behind and drag the copy
  • A duplicated layer lands directly above the layer it was copied from

Fixed

Fill and gap closing

  • Gap closing now seals only the actual break, without merging separate shapes or eating thin lines
  • Fill no longer bleeds past line art or leaves pale edges under anti-aliasing
  • Expand fills in a true circle instead of a blocky square
  • Narrow slivers behind a closed gap now fill correctly
  • Fill dragging is much faster, especially on large canvases
  • Contiguous fill now works correctly on vector layers
  • Gap distance is now measured in the actual width of the break, up to 64px, not an arbitrary radius

Mesh deform and rigging

  • Mesh cages now follow bone-bound artwork correctly instead of staying at the bind pose
  • Mesh vertices can be selected, bound and unbound like any other point
  • Mirror Weights now works on meshes
  • Auto Weight no longer overwrites hand-painted weights on unrelated layers
  • A mesh now follows the correct rig when multiple bone layers exist

Bones, static handles and IK

  • Static handles move correctly with their parent bone and stay visually accurate
  • IK chains with a handle bone inside them no longer whip or lag
  • Keyframing a handle bone no longer breaks its parenting
  • Bone list now clearly shows bone type and selection colour

Fill, stroke and colour

  • Setting fill or stroke to "None" now sticks properly
  • Colour picking with the pencil no longer swaps slots unexpectedly

Layers and duplication

  • Duplicate and Paste now place copies exactly where expected, without unwanted offsets
  • Duplicating a group or bone layer no longer nests it inside the original
  • Layer toggles for hide, lock and alpha-lock apply to all selected layers at once

Toolbars and UI

  • Toolbars now collapse extra buttons into a menu instead of clipping or hiding them
  • Overflow menus behave correctly, no flicker, no reappearing, no running off screen
  • Number fields now reject invalid input instead of silently discarding it
  • Tooltips wrap instead of stretching across the screen

Timeline and Graph Editor

  • Vertical scrollbar direction and zoom indicator fixed
  • Graph editor opens framed correctly and fits both axes
  • Easing and interval now work on bone curves

Pixel Mode

  • Up to 7 times faster playback
  • No more softened edges or flickering line weight between frames
  • Grid visibility now follows the View menu setting

Selections

  • Selections now hold their own transform instead of moving the whole layer
  • Smudge and Deform work correctly inside an active selection
  • Selections survive layer and frame changes, and saving

Edit and Animate mode

  • Switching modes no longer loses strokes, bindings, fills or poses
  • Rigging tools are now properly Edit mode only
  • Edit mode no longer creates unwanted keyframes

Camera and export

  • Camera zoom now scales from the correct pivot
  • Camera moves now appear correctly in exported files

Performance

  • Faster undo and playback on documents with many layers
  • Faster textured brush strokes and long timelines

Other

  • Various crash fixes and interface translation corrections in Turkish, Russian and Chinese
0.9.0
Aug 2026

Celas Studio is now in Early Access!

What's in this release

What's in this release

After a long time in development, Celas Studio launches into Early Access on Steam today.

Celas Studio is a 2D animation app built for illustrators and animators. Vector shapes, painted raster cells, bone rigs, a keyframe timeline and a camera all live inside one project file. Your drawing, its rig, and its animation never have to leave the app.

  • Bone dynamics & wind physics
    build your rig, let the physics engine handle secondary motion
  • Mesh deform
    freely warp any artwork with a control grid
  • Vector + raster on one canvas
    shape layers and infinite-size pixel layers side by side
  • Vector boolean & weld
    union/subtract/intersect, liquid-shape merging, interactive welded-vertex animation
  • Advanced timeline & graph editor
    per-channel curves, easing intervals, split & trim
  • Non-destructive layer effects
    outline, glow, shadow, clipping alpha
  • Full camera system
    multiplane pan and zoom moves
  • PSD & SVG import
    layer structure stays intact

No feature is locked behind an add-on or a higher tier. One license, the full toolset.

About Early Access

Version 0.9.0 is under active development. Some panels and options may move or change before 1.0. Updates currently ship only through Steam.

We'd love your feedback. Find us on Discord, Reddit and the forum.

Alright, 0.10.0 is here and this is a big one. We spent most of this cycle on three things: drawing tools, fill and rigging, and honestly all three needed the attention.

The big change on the fill side is this: it can now read line art from one layer and apply colour on a completely different layer. So you can colour freely without ever risking your line art. On top of that, gap closing no longer messes with your line art in ways it shouldn't, it just seals the gap you meant. Expand also fills in a real circle now instead of a blocky square, which sounds small but changes how clean your linework looks after every single fill.

Rigging got a lot of love too. Mesh deform finally follows bones the way it should, static handles behave properly, and IK chains don't whip around anymore when a handle bone sits inside them. If you've been fighting with any of that, this update should feel like a relief.

On top of all that, Pixel Mode is up to 7 times faster, toolbars no longer clip or hide your buttons when the window gets narrow, and the Graph Editor got a proper pass with box select and duration control built right in. Full list below.

New and improved

  • Drag a scrollbar by its ends to zoom that axis, in the timeline and both graph editor bars
  • Graph editor: drag a box to select several keyframes at once
  • Graph editor: the duration bar is there too, so the range can be set without leaving it
  • Graph editor: Linear, Smooth, Sharp, easing and interval all apply to every selected keyframe
  • Hold Alt and drag a keyframe to leave the original where it is and drop a copy
  • Copy Keyframe copies every selected layer at once, and Paste puts each layer's keys back on its own layer
  • A copied keyframe now carries the style, effect and bone-parameter keys that sit on it
  • Pencil and brush strokes come out as smooth curves with far fewer points
  • The brush tool options fit on screen: compact value boxes and a "more" button
  • Tool options carry the brush stroke: draw a line as a brush line, and convert what is selected
  • The pencil shows the brush stroke while you draw it, not after you let go
  • Pencil can draw into the current layer instead of making a new one per stroke
  • 12 new Sky Gradients
  • The fill tool can read other layers, so line art on one layer can be coloured on another
  • Fill can close gaps in line art instead of flooding past them, by joining the two stroke ends on either side of the break
  • Fill can expand under an anti-aliased line so it leaves no pale outline
  • Fill on a vector layer can produce a vector shape or pixels
  • Clicking inside an unfilled closed shape now fills it
  • New layers can go above, below or inside the selected layer, whether you add one or draw a shape
  • Layers panel: the layer toggles are left-aligned instead of floating in the middle
  • Every tool bar reworked: compact value boxes, icons and even spacing
  • Tool options no longer run off the edge of the window
  • A boolean group can be switched between Union, Subtract, Intersect and XOR from the toolbar, and given a blend radius
  • Marquee and Magic Wand: each amount sits with the buttons that use it
  • The eraser no longer offers a new-layer choice it never used
  • Properties: Blend sits under Opacity
  • Camera moves and zooms now show up in exported files
  • Camera Zoom is keyframeable, with its own timeline track, graph curve and auto-key channel
  • The knife cuts pixel drawings in two along the line, on any brush (scattered and textured included)
  • The knife line is red, and turns green the moment it would actually cut
  • Hold Alt and drag a layer with the Move or Transform tool to leave a copy behind and drag the copy
  • A duplicated layer lands directly above the layer it was copied from

Fixed

Fill and gap closing

  • Gap closing now seals only the actual break, without merging separate shapes or eating thin lines
  • Fill no longer bleeds past line art or leaves pale edges under anti-aliasing
  • Expand fills in a true circle instead of a blocky square
  • Narrow slivers behind a closed gap now fill correctly
  • Fill dragging is much faster, especially on large canvases
  • Contiguous fill now works correctly on vector layers
  • Gap distance is now measured in the actual width of the break, up to 64px, not an arbitrary radius

Mesh deform and rigging

  • Mesh cages now follow bone-bound artwork correctly instead of staying at the bind pose
  • Mesh vertices can be selected, bound and unbound like any other point
  • Mirror Weights now works on meshes
  • Auto Weight no longer overwrites hand-painted weights on unrelated layers
  • A mesh now follows the correct rig when multiple bone layers exist

Bones, static handles and IK

  • Static handles move correctly with their parent bone and stay visually accurate
  • IK chains with a handle bone inside them no longer whip or lag
  • Keyframing a handle bone no longer breaks its parenting
  • Bone list now clearly shows bone type and selection colour

Fill, stroke and colour

  • Setting fill or stroke to "None" now sticks properly
  • Colour picking with the pencil no longer swaps slots unexpectedly

Layers and duplication

  • Duplicate and Paste now place copies exactly where expected, without unwanted offsets
  • Duplicating a group or bone layer no longer nests it inside the original
  • Layer toggles for hide, lock and alpha-lock apply to all selected layers at once

Toolbars and UI

  • Toolbars now collapse extra buttons into a menu instead of clipping or hiding them
  • Overflow menus behave correctly, no flicker, no reappearing, no running off screen
  • Number fields now reject invalid input instead of silently discarding it
  • Tooltips wrap instead of stretching across the screen

Timeline and Graph Editor

  • Vertical scrollbar direction and zoom indicator fixed
  • Graph editor opens framed correctly and fits both axes
  • Easing and interval now work on bone curves

Pixel Mode

  • Up to 7 times faster playback
  • No more softened edges or flickering line weight between frames
  • Grid visibility now follows the View menu setting

Selections

  • Selections now hold their own transform instead of moving the whole layer
  • Smudge and Deform work correctly inside an active selection
  • Selections survive layer and frame changes, and saving

Edit and Animate mode

  • Switching modes no longer loses strokes, bindings, fills or poses
  • Rigging tools are now properly Edit mode only
  • Edit mode no longer creates unwanted keyframes

Camera and export

  • Camera zoom now scales from the correct pivot
  • Camera moves now appear correctly in exported files

Performance

  • Faster undo and playback on documents with many layers
  • Faster textured brush strokes and long timelines

Other

  • Various crash fixes and interface translation corrections in Turkish, Russian and Chinese

After a long time in development, Celas Studio launches into Early Access on Steam today.

Celas Studio is a 2D animation app built for illustrators and animators. Vector shapes, painted raster cells, bone rigs, a keyframe timeline and a camera all live inside one project file. Your drawing, its rig, and its animation never have to leave the app.

  • Bone dynamics & wind physics
    build your rig, let the physics engine handle secondary motion
  • Mesh deform
    freely warp any artwork with a control grid
  • Vector + raster on one canvas
    shape layers and infinite-size pixel layers side by side
  • Vector boolean & weld
    union/subtract/intersect, liquid-shape merging, interactive welded-vertex animation
  • Advanced timeline & graph editor
    per-channel curves, easing intervals, split & trim
  • Non-destructive layer effects
    outline, glow, shadow, clipping alpha
  • Full camera system
    multiplane pan and zoom moves
  • PSD & SVG import
    layer structure stays intact

No feature is locked behind an add-on or a higher tier. One license, the full toolset.

About Early Access

Version 0.9.0 is under active development. Some panels and options may move or change before 1.0. Updates currently ship only through Steam.

We'd love your feedback. Find us on Discord, Reddit and the forum.