Docs Animation

Motion path

The trail a moving layer leaves on the canvas, with handles you drag right there to bend its trajectory and shape how it eases along it.

Select a single layer that has two or more Position keyframes while in Animate mode, and its motion path appears on the canvas: a dotted trail tracing every pose it passes through, from its first Position key to its last. It is the fastest way to see and reshape a move without opening a panel.

Reading the path

The trail is drawn in the layer's own colour: its colour group when one is assigned, otherwise a muted blue-grey. A layer therefore reads as one colour from its duration bar in the timeline through to its path on the canvas, and two layers shown at once are told apart at a glance. Every mark is drawn over a dark halo so it stays legible on a white canvas.

Every frame between the first and last Position key gets a small dot; each keyframe itself gets a square mark. Dots packed close together mean the layer is covering little ground per frame, a slow patch of the move, and dots spread further apart mean it is moving fast. Reading the spacing tells you the timing before you even scrub the playhead.

A layer's motion path on the canvas: square keyframe marks joined by a dotted trail, bunched tight near the first key and spreading out toward the last.

Spatial handles

Each keyframe mark carries up to two handles on thin lines: one for the segment leaving it, one for the segment arriving. The first key has no incoming handle and the last has no outgoing one, since neither has a neighbour on that side. Drag a handle and the path bends toward it, the same way a bezier handle bends a drawn curve, so a straight hop between two poses can become an arc.

Dragging a plain dot instead of a keyframe mark creates a new keyframe there first, seeded with the value the path was already passing through, so the curve does not jump, and then moves it.

How a handle's length relates to the easing

A handle's direction bends the path; its length is the same number as that segment's time easing. Pull a handle out longer and the layer eases into or out of that keyframe more slowly; pull it in shorter and the timing snaps. Drag the handle and the length you set is written straight into the segment's custom bezier curve, and the reverse is just as true, so reshaping the curve in the Easing panel or the Graph Editor moves the same handle back here.

If the segment was using a preset like Linear or an Ease In/Out rather than a hand-shaped curve, grabbing its handle converts it to a custom bezier automatically, starting from an equivalent curve so the timing does not change the instant you touch it.

Hold segments have no easing curve to tie a length to. A handle on one still bends the path's direction, but stretching it no longer changes any timing.

The keyframe right-click menu

Right-click a square keyframe mark on the path for six commands: three that shape the path, then Easing, Keyframe Interval and Delete Keyframe.

ItemWhat it does
Create Path LineBuilds a real Shape layer that traces the whole path, named after the layer with Path appended
Reset BezierRetracts both spatial handles on this key, so the path runs straight through it again. Greyed out when the key is not bent
Smooth BezierAuto-tangents the key: the direction comes from the chord between its two neighbours, so the corner rounds off instead of kinking, and each handle is a third of the length of the segment beside it
EasingA submenu of the same nine presets as everywhere else, applied to this key
Keyframe IntervalA submenu of 1 to 8, holding the outgoing segment on twos, threes and so on
Delete KeyframeRemoves this Position key

Create Path Line needs two Position keyframes to have anything to trace. The new shape is an open path with no fill and a 2 pixel light-grey stroke, dropped in as a sibling directly above the layer that owns the motion, which is the space its points are authored in. Its nodes come across Sharp, with the handles copied verbatim from the motion path rather than re-aligned by the Smart or Smooth rules.

The line is a snapshot, not a link. Editing it afterwards does not move the layer, and re-timing the layer does not reshape it. It is there to be used as a Follow Path target, as a guide to draw against, or as artwork in its own right.
This is the only place the spatial curve is edited. The Graph Editor plots value against time and has no handles for the path itself.